I have kinda finished? My environment thing, I thought we had a third week but managed to rush together some images.
I did read the three articles "What Happened Here", Uncharted, and Deus Ex art books. I found the Deus Ex one pretty much useless - they basically robbed modern day objects and added sci-fi elements - the guns were particularly unimaginative and are current guns with triangles everywhere... The character work was pretty nice - the female outfits in particular. I have to say they did blend in renaissance and modern design well. The uncharted document however was really informative (Yet horrible laid out) - Lots of in depth images on environment and level design and looks pretty nice - kinda reminded me of Tomb Raider, but that is just a culmination of real world sites with an imaginative twist. The "what happened here" was my favourite - it made me think a lot and all made sense and the examples they used were good.
I had an issue when I tried playing Bioshock... I got very bored very quick. I think I might be immune to empathising with games. I got bored very quick in Skyrim too - I even still try it but... "Yawn"! That’s a reason I enjoyed todays Blitz talk about Lumo Kumo. Games are for playing, leave the stories for books and films. I enjoyed Tomb Raider because it had nice puzzles, wonderful scenery, and sexy character who can perform acrobatics you would love to... Not because I wanted to uncover the truth behind some legend or whatever her motive was - it all fitted together though and made the game more engrossing. Bioshock puzzles were laughable, the combat sucked, I don’t get scared playing games... The style and scenery I liked, apart from 70% of it was box-like rooms and corridors... The story?... Who cares? Steve was very knowledgeable a
I saw Avatar for the second time last Sunday with my "artist's eyes" in, and was going to go into a massive rant about how precisely put together and shit it actually is. I just basically said it all just there - Is like a parody of what western films have become over the last eighty years... That’s basically happening to games, they are getting more and more "pop" - The money making machine that can't be killed.
Anyways - Environment Project!
I was going to draw a tower for a dungeon slasher game and started with a tree as a base/reference. I kind of wanted the tower to be epic and mysterious. I started with its origins - How a giant tree would function and evolve into a tower to accommodate what I wanted.
I did a little practical work for the dungeon - genres for each floor (Dungeon/ice/nature/poison/fire) etc. But dropped it as I already had amassed a lot of info about plants and forests - Anyways I learned a lot and it sparked a lot of interest - plants are more important and interesting than most people give them credit for.
I'm not happy with the final pic I did - I think I may be better of using traditional media then colouring in Photoshop, but I figured I need the practice. It turned out pretty standard and has a distinct lack of detail of fancy lighting. I'm going to have a few more stabs at getting my image across better on my own time. There are quite a few digital art tricks I need to learn.
I spent so long researching plants I didn’t have time to design simple accommodation structures - This only takes a moment damn it. I used to love doodling wood houses. I think I'm going to carry this project in my own time - I haven't finished a proper image of the full tree and think my initiation doodles are actually more interesting. Live n learn.
Reminded me of the Ewok Village in Return of the Jedi - I stop drawing after I get the general idea
No comments:
Post a Comment